📈Progression Roadmap
What opens when: gamestage bands, armor unlocks, ammo, medicine and dungeons.
| Stage | What opens | Focus |
|---|---|---|
| Early (GS 1–39) | Starter Paths, food/seed/workstation lines, first Legendary drops | Food, water, storage, ammunition production |
| Midgame (GS 40–79) | The Nameless Crypt (GS 40) · Cinderwatch armor (Armorcraft 40) · Bloodward (55) · Gravepin arrows/bolts (Ammunitions 55) | Reliable ammo, repair kits, healing, one status-counter set |
| Advanced (GS 80–119) | The Last Bunker and Ruined Citadel (GS 80) · Blightwarden (70) · Graveanchor (85) · Blightthorn (70) and Widowmaker (85) ammo · medic rounds at 82 / 90 / 100 | Counter sets, penetration ammo, medic support |
| Endgame (GS 120–179) | Abandoned Laboratory, Deep Halls, Hollow Colosseum (GS 120) · Bastion (100) · Apex residents on dungeon floors 2 and 3 | Full counter loadout |
| Nightmare (GS 180+) | Ashen Foundry and Runebound Maze (GS 180) · longest Colosseum settings · biome elites · Ruinforged chase gear | The long chase |
Numbers on this wiki are the configured base values before difficulty, gamestage, party size and perks scale them.