💎Index: Resources & Relics
Every custom resources & relics item on Relics (35), with descriptions and configured stats. · 35 items documented.
Stats are shown where the item sets them directly; otherwise it uses the values of the item it's built on.
A ruined military cipher stamped with the last emergency frequency. Its final line repeats one order: DO NOT OPEN THE INNER DOOR. Requires GS 80. Opens one Last Bunker run and is consumed only when departure commits.
A fine green powder produced from Raw Carbide Ore. Applied as a coating to steel to dramatically increase its durability and resistance, essential for top-tier construction and upgrades. This is VERY useful in High Level BloodMoons for base Fortifications. The Explosion Resistance alone can give you a dying chance to see another bright,…
Tree wood charred by the Cinder Saw. Burns three times as long as one wood in fuel-burning workstations. Fuel only; does not replace mined coal in gunpowder recipes.
A charred femur torn from the Ash Legion’s fallen. Blackened by the Burnt Forest’s eternal firestorms, it radiates grim power and serves as proof of their destruction.
The broken crest of a king erased from every surviving history. Warm blood makes the old oath visible along its edge. Requires GS 80. Opens one Ruined Citadel run and is consumed only when departure commits.
A blood-red writ promising glory to the victor and ownership of the fallen to the arena. The signature is still wet. Requires GS 120. Opens one Hollow Colosseum run and is consumed only when departure commits.
A crystalline alien substance buried deep in the minerals of the world. Once harvested by the ancients to forge ruinous weapons, it now serves as the core material for Ruinforged Arsenal weapon parts.
A volatile powder ground from raw Cryovite ore and stabilized with raw salt. This rare mixture is vital in forging the specialized parts for Ruinforged weapons.
Pressed from grave wax around a name scratched out of every burial record. The dead below recognize the mark and something deeper recognizes whoever carries it. Requires GS 40. Opens one Nameless Crypt run and is consumed only when departure commits.
A stone rune taken from a gate far beneath the oldest mine. It hums near darkness and grows heavier whenever something below starts climbing. Requires GS 120. Opens one Deep Halls run and is consumed only when departure commits.
A golden feather said to fall from some Legendary Firey Bird that Flys.. Once Raised by the ancients, the feathers from these birds represent an ancient animal that once was worshiped by them. Somehow they Survived, for now. Used to Craft the tools needed to repair advanced technology.
A foreman's brand recovered still glowing from a furnace cold for decades. The shift roster lists the workers as fuel. Requires GS 180. Opens one Ashen Foundry run and is consumed only when departure commits.
A heart frozen solid within the Revenants. Its icy stillness carries echoes of when the factions were united, channeling raw frost into weapons of ruin.
Slowly prepare fruit, sugar and clean water in a cooking pot. Cooking ingredient; contains no bottled acid.
Clearance issued to a researcher who officially never existed. The back is covered in frantic handwriting: SUBJECTS LEARNED THE DOOR CODES. Requires GS 120. Opens one Abandoned Laboratory run and is consumed only when departure commits.
This Rare, Legendary Relic is used to craft Tools & Weapons in the Legendary Arsenal! Keep this, as they are rare to come by!
Advanced components for Legendary automated turrets and robotic defenses.
Premium components for Legendary steel tools designed for extreme durability.
A naturally occurring green mineral that can be mined and refined into powder. Used to reinforce steel structures and in certain high-tier upgrades.
Twisted remains of undeath, harvested from the Dune Reapers’ creations. Every pulse of this grotesque organ whispers secrets of ancient weapon-forging.
Forged in endless flame by the Ash Legion, it harbors a mysterious power. When united with the other relics, it may craft ultimate end-game weaponry.
A scorched shard carried by the Dune Reapers. Each relic grows stronger than the last, holding the key to forging end-game devastation.
Birthed from Experiment 51’s corruption, it radiates alien energy. The final relic—when combined with the others—the ultimate end-game weapon can be forged.
Drawn from the Frost Revenants, this relic pulses with deathly silence. It surpasses the others in power, a step closer to ultimate weaponry.
Render animal fat in a cooking pot. Used for roasting and frying.
A keystone carved with corridors that rearrange when no one is looking. One path ends at your own name. Requires GS 180. Opens one Runebound Maze run and is consumed only when departure commits.
A weak Survival Network settlement quote. It clears one lot of 100 encrypted hash shares for 45 Duke's Casino Tokens.
A strong Survival Network settlement quote. It clears one lot of 100 encrypted hash shares for 100 Duke's Casino Tokens.
A distressed Survival Network settlement quote. It clears one lot of 100 encrypted hash shares for only 25 Duke's Casino Tokens. Hold the shares if you can wait for a stronger market.
A balanced Survival Network settlement quote. It clears one lot of 100 encrypted hash shares for 70 Duke's Casino Tokens.
A rare liquidity surge across the Survival Network. It clears one lot of 100 encrypted hash shares for 150 Duke's Casino Tokens.
Prepare goldenrod or chrysanthemum, or find extra herbs while harvesting. Used for seasoning.
Cut dry wood at a workbench. Used to smoke and preserve meat.
Alien leather flayed from Experiment 51’s mutants. Slick, unearthly, and nearly indestructible, it represents the final lost fragment of the ancients’ craft.