🦺Index: Armor & Clothing
Every custom armor & clothing item on Relics (25), with descriptions and configured stats. · 25 items documented.
Stats are shown where the item sets them directly; otherwise it uses the values of the item it's built on.
They carried ammunition toward the breach while everyone else ran away. The soles still bear the road home. THE LAST WATCH - earned Battle Pass armor. Run speed bonus +2% to +10%, before armor and other movement modifiers. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to…
Its plates were cut from the last convoy truck. Its owner gave up a seat so someone else could leave. THE LAST WATCH - earned Battle Pass armor. Unencumbered inventory slots +2 to +10; does not expand the backpack. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to…
By dawn there were no spare barrels. The line held with knives, fists, and whatever still had an edge. THE LAST WATCH - earned Battle Pass armor. Weapon damage +5% to +20%. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to bleeding, sprains, abrasions, lacerations,…
Superior components for crafting Legendary armor with unmatched protection.
Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…
Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…
Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…
Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…
The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…
The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…
The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…
The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…
Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…
Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…
Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…
Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…
Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…
The evacuation lamps went dark one by one. The watchkeeper kept counting muzzle flashes. THE LAST WATCH - earned Battle Pass armor. Reload speed +5% to +15%. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to bleeding, sprains, abrasions, lacerations, fatigue, infection…