Wiki/Item Indexes

🦺Index: Armor & Clothing

Every custom armor & clothing item on Relics (25), with descriptions and configured stats. · 25 items documented.

Stats are shown where the item sets them directly; otherwise it uses the values of the item it's built on.

Ashrunner Treads
armorUKDVanguardBoots

They carried ammunition toward the breach while everyone else ran away. The soles still bear the road home. THE LAST WATCH - earned Battle Pass armor. Run speed bonus +2% to +10%, before armor and other movement modifiers. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to…

Durability 400–800
Breachwarden Rig
armorUKDVanguardChest

Its plates were cut from the last convoy truck. Its owner gave up a seat so someone else could leave. THE LAST WATCH - earned Battle Pass armor. Unencumbered inventory slots +2 to +10; does not expand the backpack. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to…

Durability 400–800
Gravesplitter Grips
armorUKDVanguardGloves

By dawn there were no spare barrels. The line held with knives, fists, and whatever still had an edge. THE LAST WATCH - earned Battle Pass armor. Weapon damage +5% to +20%. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to bleeding, sprains, abrasions, lacerations,…

Durability 400–800
Legendary Armor Parts
TMO_LegendaryPartsArmor

Superior components for crafting Legendary armor with unmatched protection.

Legendary Bastion Boots
ROR_LegendaryBastionBoots

Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Bastion Gloves
ROR_LegendaryBastionGloves

Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Bastion Helmet
ROR_LegendaryBastionHelmet

Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Bastion Outfit
ROR_LegendaryBastionOutfit

Built for the survivor still standing after the street went quiet. 7.5% chance per piece to resist Stoneslam, shock and stun. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Blightwarden Boots
ROR_LegendaryBlightwardenBoots

Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…

Durability 500–1000
Legendary Blightwarden Gloves
ROR_LegendaryBlightwardenGloves

Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…

Durability 500–1000
Legendary Blightwarden Helmet
ROR_LegendaryBlightwardenHelmet

Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…

Durability 500–1000
Legendary Blightwarden Outfit
ROR_LegendaryBlightwardenOutfit

Sealed for the places where even the dead should wear masks. 7.5% chance per piece to resist Blight, acid corrosion, infection onset and boss radiation. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and…

Durability 500–1000
Legendary Bloodward Boots
ROR_LegendaryBloodwardBoots

The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…

Durability 500–1000
Legendary Bloodward Gloves
ROR_LegendaryBloodwardGloves

The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…

Durability 500–1000
Legendary Bloodward Helmet
ROR_LegendaryBloodwardHelmet

The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…

Durability 500–1000
Legendary Bloodward Outfit
ROR_LegendaryBloodwardOutfit

The seams were made to hold when flesh could not. 7.5% chance per piece to resist bleeding and laceration. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set…

Durability 500–1000
Legendary Cinderwatch Boots
ROR_LegendaryCinderwatchBoots

Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…

Durability 500–1000
Legendary Cinderwatch Gloves
ROR_LegendaryCinderwatchGloves

Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…

Durability 500–1000
Legendary Cinderwatch Helmet
ROR_LegendaryCinderwatchHelmet

Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…

Durability 500–1000
Legendary Cinderwatch Outfit
ROR_LegendaryCinderwatchOutfit

Stitched from the coats of a fire crew that never came home. 7.5% chance per piece to resist burning. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final chance. Full-set base…

Durability 500–1000
Legendary Graveanchor Boots
ROR_LegendaryGraveanchorBoots

Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Graveanchor Gloves
ROR_LegendaryGraveanchorGloves

Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Graveanchor Helmet
ROR_LegendaryGraveanchorHelmet

Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Legendary Graveanchor Outfit
ROR_LegendaryGraveanchorOutfit

Every strap is a promise to keep moving when the grave calls. 7.5% chance per piece to resist King's Toll and combat slows. With the matching helmet: two pieces give 20%, three give 27.5%, and all four give 40%. These bonuses resist new effects, not direct hit damage or effects already active. Other gear and buffs can affect the final…

Durability 500–1000
Watchkeeper Visor
armorUKDVanguardHelmet

The evacuation lamps went dark one by one. The watchkeeper kept counting muzzle flashes. THE LAST WATCH - earned Battle Pass armor. Reload speed +5% to +15%. Scales with quality. Four pieces: Hold the Line - 15% lower stamina costs and +10 percentage points of resistance to bleeding, sprains, abrasions, lacerations, fatigue, infection…

Durability 400–800