๐ฐDungeons โ The Legendary Ruin Labyrinth
Eight protected dungeons: styles, guardians, keys, pads, parties, limits and rewards.
Dungeons are hand-built, indestructible structures. The server repairs them between runs. A standard dungeon has three floors, 48 rooms, six seals and three guardians. Rooms wake one at a time (4 / 6 / 8 residents by floor, two at a time). Clear a room and the next door opens; the route behind you stays open. Attune both marked altars on a floor (each channels for six seconds while reinforcements keep coming), then kill the floor guardian. Closed doors block gunfire.
| Dungeon | Gamestage | Difficulty | Guardians |
|---|---|---|---|
| The Nameless Crypt | 40 | Normal | Iron Revenant (10k), Hollow Sovereign (13.3k), Lucifer (50k) |
| The Last Bunker | 80 | Hard | Sealed military corridors and containment rooms |
| Ruined Citadel | 80 | Hard | Iron Castellan (20k), Headless Regent (35k), Crownless King (60k) |
| The Abandoned Laboratory | 120 | Brutal | Cells, experiments, catwalks |
| Deep Halls | 120 | Brutal | Stone Oathkeeper (40k), Buried Sovereign (60k), King Beneath (90k) โ underground |
| The Hollow Colosseum | 120 | Brutal | Round-survival arena instead of floors |
| Ashen Foundry | 180 | Nightmare | Chain Foreman (60k), Slag Reaver (90k), Crucible Lord (140k) |
| The Runebound Maze | 180 | Nightmare | Gatekeeper (65k), Blind Pursuer (100k), Maze Tyrant (150k) |
Apex rule: no Apex residents in the Crypt, Bunker or Citadel. GS 120+ styles may swap one floor 2/3 resident for a Pyre Tyrant or Terrasunder. Altar reinforcements never roll Apex.
Keys (access documents)
Every player entering needs that dungeon's key selected in hand, and the dungeon's gamestage. Nothing is spent for stepping on a pad; the key and one entry are taken only when the launch commits.
| Key | Opens | Gamestage | Difficulty | Vote Shop |
|---|---|---|---|---|
| Crypt Sigil | The Nameless Crypt | GS 40 | Normal | 20 CC (โ4 votes) |
| Bunker Cipher | The Last Bunker | GS 80 | Hard | 30 CC (โ6 votes) |
| Citadel Crest | Ruined Citadel | GS 80 | Hard | 30 CC (โ6 votes) |
| Laboratory Clearance | The Abandoned Laboratory | GS 120 | Brutal | 40 CC (โ8 votes) |
| Deep Halls Rune | Deep Halls | GS 120 | Brutal | 40 CC (โ8 votes) |
| Colosseum Writ | The Hollow Colosseum | GS 120 | Brutal | 40 CC (โ8 votes) |
| Foundry Brand | Ashen Foundry | GS 180 | Nightmare | 50 CC (โ10 votes) |
| Runebound Keystone | The Runebound Maze | GS 180 | Nightmare | 50 CC (โ10 votes) |
| Key | Craft at a workbench |
|---|---|
| Crypt Sigil | 1 Legendary Relic + 500 Dukes |
| Bunker Cipher / Citadel Crest | 2 relics + 1,000 Dukes |
| Laboratory Clearance / Deep Halls Rune / Colosseum Writ | 3 relics + 1,500 Dukes |
| Foundry Brand / Runebound Keystone | 5 relics + 2,500 Dukes |
- Craft them (above).
- Boss caches can drop one โ easier documents are more common, GS 180 documents are rare.
- Buy them with Civic Credits in the Vote Shop (4 votes for the Crypt up to 10 for Foundry/Maze).
- Win one in the Boss Lottery โ they're in the Jackpot tier, so super rare.
Getting in: the pads
- Find the lobby pads (Standard one-block pads and Large five-block pads, one per dungeon). A floating label shows the gamestage and difficulty.
- Solo: stand on the pad for three seconds with the key in hand.
- Party: the host CROUCHES on the pad to start a 30-second departure. Up to 17 guests join automatically by standing on the same pad with the matching key in hand.
- Everyone must stay on that exact pad. A guest who walks off is removed; if the host walks off, the launch cancels. A guest who types /dungeon leave during the wait stays out unless they step off and back on.
- Starting a launch announces the player and dungeon to the server. Once the run starts, only that original party can enter or return โ no late joiners.
Limits
Two entries per player per real 24 hours, shared across all styles (rolling, saved per world, survives restarts). Returning to a run you already paid for is free as long as that paid record is still active.
Rewards
Every qualifying player gets their OWN owner-locked 96-slot victory crate near the extraction โ nobody splits a shared chest. Take your reward before the saved run is replaced.
| Tier | Victory crate |
|---|---|
| GS 40 | 600 legendary gun rounds, 120 legendary arrows/bolts, 1,500 gunpowder, 1,000 casings, 1,000 bullet tips, 400 buckshot, 100 steel, 10 repair kits, 6 first-aid kits, 5 relics, 2,500 Dukes, a Q4 legendary weapon, ammo/food/crafting bundles and a weapon/tool bundle |
| GS 80 | Double supplies, Q5 weapon |
| GS 120 | Triple supplies, two Q6 weapons, two bundles |
| GS 180 | Four times supplies, two Q6 weapons, two bundles |
| Colosseum | Scales up to 5ร supplies and four Q6 weapons on the longest runs |
Commands
/dungeon leaveLeave the dungeon (or withdraw from a departure) and return to your saved outside spot.